

Notepad++ A great and renowned text editor with a "search in all files" feature (hit ctrl + shift + f). See also this comparison of search tools. Since the documentation is sparse, you need a tool to quickly inspect the civ5 source and data files and search in all of them at once. Simple Tuner Modificationsĭigging the source code and the data tables Do not forget to modify your *.ini files, see Debugging#Configuration. It displays the lua output, provides an interactive console and can be simply extended with custom controls and tables.

Initial Look at Nexus, 3D Unit Art, and Reskinning Note that Photoshop templates for icons are also bundled in the SDK, under the Art folder (in Programs Files/Steam/.).įireTuner An advanced debugging terminal. Nexus A collection of tools to to work with the art in Civilization V. ModBuddy will prompt you to install this if you don't have it already Installing ModBuddy Extensions To use it, you have to install the Visual Studio 2010 Shell (Isolated) Redistributable Package. Mod Buddy An editor (IDE) for the XML and Lua elements of the game and allows for the creation, packaging, and uploading of mods. World Builder The stand-alone world builder allows users to create and modify maps and scenarios for Civilization V.

Td:lr: Created IGE DLC, be mindful of resyncs that occur, dont be stupid. I assume that nothing will get deleted on resyncs, however, 5-6 resyncs in a game will obviously be traced to you after 6-7 games with the same people. I have yet to test how this mod works with you hosting the game yourself. This alone is a very powerful tool and will win you 100% of MP games if you use it properly, also spawning settlers and founding cities is ok. To avoid this, I would recommend using this only to rush production on buildings, and to fully explore the map, that way if a resync occurs, you can add your changes again discreetly. However you will be exposed if the game resyncs and say, a wonder you built can be built again. Through a simple enough conversion process found I have created a DLC version of Ingame Editor, after a little bit of testing in multiplayer games I have found that it causes occasional resyncs which end up deleting your changes you've made, however, some changes do stay, such as founded cities. Ingame Editor is a mod created by the community to edit game files.

I've spent about 20 minutes of my time to create a utility that nobody else seems to have created.
